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A MORE CIVILIZED AGE
Autor Wiadomość
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2016-06-14, 09:03   A MORE CIVILIZED AGE

Oto co wiemy na temat nowego dodatku:
->30 postaci
->mini set związany z EP7

Old Republic

1.
2.
3. Fleet Admiral Forn Dodonna
4. Padawan on Swoop Bike

5. Xesh
Cost 32
HP 130
DEF 20
ATT 12
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Force Powers
Force 3. Renewal 1
Force Absorb [Force 2: Cancel a Force power used by an adjacent character]
Force Lightning 4 [Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16]
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]

"Xesh has agreed…he will be trained as a Je'daii.” ―Ketu

Sith

6.
7.Darth Plagueis the Wise
Sith
Cost 60
HP 130
Def 20
Att 13
Dam 20
Special Abilities
Unique.Double Attack.Twin Attack
Soresu Style
Damage Reduction 10
Dun Moch Style Mastery [On his turn, enemies get -4 to saves and cannot use special abilities or Force powers to attack him.]
Force-Attuned Reflexes [This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving.]
Shrouded [This character cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.]
Force Powers
Force 2
Force Renewal 3
Master of the Force 2
Absorb Energy: [Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.]
Chain Lightning 4: [Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target.]

Commander Effect
Each round, after all characters in your squad are activated, Living Sith allies remove 10 Damage and gain Damage Reduction 10 until the end of the round.

8.
9. Sith Witch
Cost 16
Hp 60
Def 16
Atk +7
Dam 10
Special Abilities
Melee Attack; Stealth
Affinity [Characters whose names contain Nightsister can be in your squad, regardless of faction]
Distraction [Suppresses adjacent enemy commander effects]
Merciless 10 [+10 Damage against enemies at half Hit Points or less]
Force Powers
Force 2
Control Web 1 [Force 1, usable only on this character's turn: an adjacent living character cannot move until the end of this round; save 11]
Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]

10.Skyborn Ranger on Uvak
Cost 20
HP: 60
DEF: 17
ATK: 11
DAM: 20
Special Abilities
Melee Attack; Lost Tribe; Speed 10
Battering Charge +20 [Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Lightsaber Wielder [Counts as having a lightsaber]
Painful Screech [Replaces attacks: 10 damage to each character within 3 squares]
Force Powers
Force 2

Republic

11.Padawan Learner
12.Senate Commando Captain
13. Tyvokka
Cost 38
HP 150
Def 17
Att 9
Dam 20
Special Abilities
Unique. Wookiee; Melee Attack; Double Attack
Enraged Reactions [Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if he can]
Force Bond [An ally whose name contains Plo Koon gains Force Renewal 1 and Master of the Force 2]
Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]
Momentum [If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies]
Force Powers
Force 2, Force Renewal 1, Master of the force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

"You really don't have any other choices." "There is always another choice."- Iaco Stark and Tyvokka

Separatists

14.
15.

Rebel

16.Ahsoka Tano, Champion of the Rebellion
Cost 43
HP 120
Def20
Att +12
Dam 20
Special Abilities
Unique. Ghost Crew; Melee Attack; Twin Attack
Acrobatic [Ignores enemy characters when moving]
Defensive Stance +4 [This character gets +4 Defense while activated]
Rapport [Characters whose names contain Kanan or Ezra cost 6 less when in the same squad as this character]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Force Powers
Force 2. Renewal 1.
Brutal Strike [Force 1: Usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Commander Effect
Ghost Crew allies and allies with a Force rating gain Defensive Stance +4. Allies whose names contain Ezra or Kanan get +10 Damage.

17.
18.Orrimaarko
Cost 21
HP 50
Def 15
Att +10
Dam 20
Special Abilities
Unique. SpecForce
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Deadeye +20 [On this character's turn, if he doesn't move, he gets +20 Damage]
Eager for Action [Whenever a SpecForce ally ends their move within 6 squares of this character, he may immediately move up to 2 squares]
Loner [+4 Attack if no allies are within 6 squares]

Orrimaarko wore an eye patch, and was referred to as "Prune Face."

Imperial

19.Imperial Knight Armorer
Imperial
cost 25
HP 70
Def 18
Att 9
Damage 20
Special Abilities
Imperial Knight
Melee Attack. Double Attack.
Ambush
Cortosis 19
Dark Armor 2
Evade
Force Powers
Force 3
Block

Commander Effect
Imerial Kingth Allies within 6 gain Dark Armor 2
Imperial Knight followers gain Amush

New Republic

20.Eryl Besa
Cost 15
Hp 60
Def 18
Att 11
Dam 20
Special Abilities
Unique.
Forward Positioning [Set up anywhere on your half of the battle map]
Melee Attack [Can attack only adjacent enemies]
Vector Prime [During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone]
Force Powers
Force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

The Myrkr strike team relied on her ability to discover where in the galaxy she was at any given moment.

21. Jovan Drark
Cost 37
HP: 130
Def: 21
Atk: 11
Dam: 20
Special Abilities
Unique. Rodian; Melee Attack; Double Attack; Greater Mobile Attack
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Verpine Shatter Rifle [Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.]
Vong Hunter [+4 Attack and +10 Damage against Yuuzhan Vong characters]
Force Powers
Force 4
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]
Surprise Move [Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates]

22.

Fringe

23.Barada on Desert Skiff
Hit Points: 150
Defense: 12
Attack: 6
Damage: 10
Special Abilities
Unique. Damage Reduction 10; Flight; Mounted Weapon; Rigid; Speed 8
Disembark [Replaces attacks: Transported allies immediately return to the battle grid adjacent to this character]
Immutable [Not subject to allied commander effects, special abilities, or Force powers]
Large Transport [Adjacent characters get -6 Attack on non-melee attacks. Transport up to 6 Small or Medium allies who did not disembark this round and end their moves adjacent to him. Remove these allies from the battle grid; they are not considered to be on the battle grid or adjacent to this character. They cannot be targeted, attacked, make attacks, or count distance from this character. They lose Disciplined Leader and their Commander Effects, Special Abilities and Force Abilities are suppressed. Transported allies may return to the battle grid immediately before your first activation of the round. If this character is defeated, transported allies are defeated; save 6]

24.Glitterstim Dealer
25. Killik Drone
[small base]
Cost 5
HP 10
Defense 15
Attack +2
Damage 10
Special Abilities
Melee Attack [Can attack only adjacent enemies]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Swarm +2 [+2 Attack against a target for each allied Killik adjacent to that target]

“Gorog’s no assassin! She’s my best friend.” -Ben Skywalker

26. Zayne Carrick, Jedi Loner
Cost 28
HP 90
Def 19
Att+9
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Karmic Mettle [If this character spends 1 Force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage]
Loner [+4 Attack if no allies are within 6 squares]
Force Powers
Force 2. Force Renewal 1.
Counter Push 2 [Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Commander Effect
Droids are subject to this effect: Allies whose names contain Jarael, Rohlan, Marn, Camper, or Elbee get +3 Defense.

Mandalorian

27. Death Watch Assassin
28. Jango Fett Mandalore
Cost 56
HP 130
DEF 19
ATT 13
DAM 20
Special Abilities
Unique. Triple. Accurate Shot. Flight
Bas'kar'gam 6
Defensive stance +4
Furious Assault
Loner
Quick Draw
Rival (Deathwatch)
Solitary (+4 Defense if no allies within 6 )

Commander Effect
If all characters in your squad are activated Mandalorian allies gain Defensive Stance and Quick Draw

Yuuzhan Vong

29.Voxyn Handler
Cost 20
Hp 50
Def 18
Atk +8
Dam 20
Special Abilities
Melee Attack; Force Immunity
Rapport [A character named Voxyn Queen costs 8 less when in the same squad as this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Rival [Cannot be in a squad that contains any character whose name contains Priest]
Stable Footing [Not slowed by difficult terrain or low objects]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Commander Effect
Whenever a Voxyn ally would be defeated, it returns to its squad's setup area with full Hit Points instead; save 16.
Voxyn allies gain Stable Footing.

"They're cloning the voxyn!" "Why would they do that?"
―Jedi Cilghal and Tenel Ka Djo

30.Yuuzhan Vong Executor
Cost 17
30 HP 30
Def 16
Att 5
Dam 10
Special Abilities
Force Immunity
Melee Atack
Gablith Masquer [Grant One Unique Yuuzhan Vong ally Stealth.]

Commander Effect
At the end of this characters turn, One Unique Yuuzhan Vong ally within 6 squares can make an immediate attack. After this turn, characters in your squad cannot grant attacks for the rest of the round.

Mini-Set -“The Force Awakens”

1. BB-8
[Small base]
Cost 13
HP 50
DEF 16
ATK 0
DAM 0
Special Abilities
Unique. Droid; Resistance
Distraction [Suppresses adjacent enemy commander effects]
Electric Taser [Once during his turn: 10 damage to an adjacent enemy; save 16]
Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity]
Sensors [This character and allies can ignore cover when targeting enemies within 6 squares of this character]
Synergy +4 [Unique Resistance allies get +4 Defense while within 6 squares of this character]
Wheel Form [This character can move up to 18 squares if he does not attack]

2.
3.Poe Dameron
Cost 27
HP 80
Def 17
Att+8
Dam 20
Special Abilities
Unique. Resistance; Pilot; Twin Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Careful Shot +2 [On this character's turn, if he does not move, he gets +2 Attack]
Coordinate [Pilot followers get +2 to saves while within 6 squares of this character]
Predictable Targets [Replaces Attacks: Can attack a legal target and every legal target with the same name once]

"That's one hell of a pilot!" "Woohoo!!" ―Finn and Poe

4. Rey
New Republic
cost 25
HP 80
Def 18
Att 9
Damage 20
Special Abilities
Unique. Resistance. Pilot.
Droid Defender
Double Attack
Evade
Impulsive Force Renewal
Long Shot 10
Parry
Force Powers
Force 3
Force Absorb
Jedi Mind Trick

5.

6. Kylo Ren
Cost 26
Kylo Ren
HP 90
DEF 19
ATK 11
DAM 20
Special Abilities
Unique. (Counts as Ben Solo) First Order; Melee Attack; Double Attack
Crossguard Lightsaber [When an adjacent enemy makes a successful save against this character's attacks, it takes 10 damage. This damage cannot be prevented or redirected.]
Dark Armor 2 [Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.]
Torture 1 [When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks.)]
Force Powers
Force 4
Force Choke 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.]
Mind Probe [Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy add +6 to your roll]
Telekinesis [Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]

"I'll show them the power of the darkness." -Kylo Ren
  
 
 
 
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